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1996-10-05
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|03┌─────────────────────────────────────────────────────────────────────────────┐
|03│ |15What's New in Version 1.31 10-05-96 |03 │
|03└─────────────────────────────────────────────────────────────────────────────┘
|13 x |05= small fix |13S |05= story updates
|13 X |05= Big fix |13* |05= Notice
|11·─────────────────────────────────────────────────────────────────────────────·
|13 * |05The main purpose of this upgrade is for the new phone number of Revolution
|05Nine and also the new address to send registrations (I moved).
|14 * |13New low price for registration: |14$15|05. |13Work has begun on another project
|13 (|14Virtual Hunt|13), so be sure to get in on this lowered price!
|11 * |03Web site available for TXDS/Ashrella and VHunt:
|11 |03
|11 |03 |03http|09:|05//|03www|09.|03ualberta|09.|03ca|05/|09~|03ussher|05/
|11 |03
|11 x |03Added %Q1 and %Q2 as special codes. %Q1 = ' and %Q2 = "
|11 |03Useful for print commands in scripts.
|11 X |03Fixed problem with script compiler (XC):
|11 |03
|11 |03 random++
|11 |03 I1 = ?
|11 |03
|11 |03and others...
|11 x |03Removed "ass" from SWEARS.DAT (it would cause problems if someone said
|11 |03words like PASS or BASS or anything with the fragment "ASS" in it).
|11 X |03New address for registrations and new number for author's BBS (Revolution
|11 |03Nine -- |141-403-433-7304|03).
|11 |03
|11·─────────────────────────────────────────────────────────────────────────────·
|03┌─────────────────────────────────────────────────────────────────────────────┐
|03│ |15What's New in Version 1.30wb 05-14-96 |03 │
|03└─────────────────────────────────────────────────────────────────────────────┘
|13 x |05= small fix |13S |05= story updates
|13 X |05= Big fix |13* |05= Notice
|11·─────────────────────────────────────────────────────────────────────────────·
|13 * Due to the nature of changes in this version, I suggest that everyone
|13 upgrade! Make sure your XEDs are properly updated. Some things in the
|13 script have changed (read below), so it might be a good idea to recompile
|13 any XED scripts you have given out. Above all, enjoy the new version!
|11·─────────────────────────────────────────────────────────────────────────────·
|11 X |03MENU NONE NOT FOUND bug fixed. (Finally!)
|11 X |03Added external string support.
|11 X |03Upgrade option in installation no longer deletes old node config.
|11 X |03New editor with online help.
|11 X |03Better documents.
|11 x |03"armor class" is now properly referred to as armor strength.
|11 |03"armorclass" the variable is now used as "armorstr".
|11 x |03Several "unkown" spelling errors fixed to "unknown". :) Sorry, I was
|11 |03in a rush. <g>
|11 x |03Added new operators: *= and /=
|11 x |03Included new ANSI -> Pipe Code converter: ATP.EXE.
|11 * |03Registrations will no longer be sent through Fido netmail because of its
|11 |03inconsistency in delivering. Registrations asked to be sent through
|11 |03netmail will be sent through the postal service instead.
|11 x |03Some spelling errors corrected. :)
|11 x |03Less hard drive accesses in multinode.
|11 X |03Better multinode!
|11 |03- "Speech" is no longer lost when chatting.
|11 |03- MUD text no longer interferes with your typing.
|11 |03- Speech no longer interrupt ANSI screen displays either.
|11 x |03New MCI Codes:
|11 |03
|11 |03 %BP - beep (ctrl-g)
|11 |03 %ND - gives current node
|11 |03 %(xxx - displays contents of pstring[xxx]
|11 |03 %)xxx - displays contents of dstring[xxx]
|11 |03
|11 x |03Removed MCI Code(s):
|11 |03
|11 |03 %DD - code would say "You are dead. HAHA" -- no longer works. ;)
|11 |03 %CT - originally intended for "constitution". Never used.
|11 |03 %WZ - originally intended for "wisdom". Never used.
|11 |03 %IN - originally intended for "intelligence". Never used.
|11 |03 %ST - originally intended for "strength". Never used.
|11 |03
|11 x |03Input is improved. During input of anything in TXDS, you can simply
|11 |03type CTRL-Y to clear the line. Inputting variables which are numbers
|11 |03only allows digits to be typed and the - and + symbols as well.
|11 x |03Some ASCII screens improved for use with pipe code names.
|11 X |03Alt-E allows you to modify a player while he is online.
|11 x |03TXDS initialization improved to be cleaner. Unregistered users will
|11 |03now see an unregistered screen for TXDS while registered users will
|11 |03see no TXDS init screen.
|11 x |03Deleted players are no longer listed in the player listings.
|11 x |03If a player is deleted, all his mail (to and from him) are deleted.
|11 x |03"Online" status flag error is fixed. Formerly caused players who
|11 |03tried to enter the game to remain "Online".
|11 X |03New mail system! Messages are now stored in a *.MSJ file. You should
|11 |03run MSGCONV.EXE on *.MSG to convert them to the new *.MSJ format.
|11 |03- quote previous messages
|11 |03- better one-line editor for messages
|11 |03- up to 40 lines of text may be entered
|11 x |03/T timeslicer removed
|11 x |03Fixed string names in compiler. They are now correctly referred to as
|11 |03the following: pstring[x], dstring[x], mstring[x]. Previously, the
|11 |03number was simply attached to the end such as pstring0 or dstring3, but
|11 |03they are now pstring[0] or dstring[3]
|11 x |03Added file manipulation commands to script language!
|11 |03
|11 |03 OPEN "filename", <file #>, <open type> -- opens file
|11 |03 CLOSE <file #> -- closes file
|11 |03 READ <variable>, <file #> -- reads from file
|11 |03 WRITE "string", <file #> -- writes to file
|11 |03 REWIND <file #> -- seeks to start of file
|11 |03
|11 x |03New visually pleasing status line. F1-F9 all give different info.
|11 x |03Downloading now works. :)
|11 x |03Downloading using the download command *locally* no longer runs GSZ/DSZ.
|11 x |03Recoded PIPE.EXE to be faster and to parse some other % codes.
|11 x |03Mail reading now comes *BEFORE* the news is displayed.
|11 x |03Can no longer "steal" money from other users by transferring negative
|11 |03amounts to their accounts.
|11 x |03Healing now calculates costs accurately *all the time*.
|11 x |03Removed COO trick and others like it. (Few know of this little trick.)
|11 x |03Entering a name with an incomplete pipe code (i.e. "|01Name|") no
|11 |03longer hangs the system. Previous versions would hang with the
|11 |03aforementioned type of name.
|11 x |03New script command: ReadMail. Reads the mail, of course. :) Because
|11 |03reading mail is no longer done by TXDS by default, it MUST be included
|11 |03in a script file if you wish to allow the user to read his mail! That
|11 |03means that if you are using an older STARTUP.X the user will not get
|11 |03his mail. To fix this, you must overwrite your old X-ENGINE.XED file
|11 |03with the new one OR update the STARTUP.X script file within it.
|11 x |03New script command: ENTER. Same as INPUT except it allows you to
|11 |03specify how much the user can enter.
|11 x |03Fixed deleted player bug. Previously, if a player was found to be
|11 |03deleted in the PC file, the next new player to enter the door would
|11 |03not have his stats written to file.
|11 x |03Players changing their name to something extremely long will no longer
|11 |03overwrite their other data.
|11 x |03Touched up some ASCII screens which were beginning to look drab. :)
|11 x |03Added a suicide option to allow the user to delete his player.
|11 x |03Made TXDS able to run from any directory properly. (However, because
|11 |03of some directory specific commands used by Ashrella, it should always
|11 |03be run in the same directory.)
|11 x |03Game no longer says "Scores for The Enigma of Ashrella" when listing
|11 |03players within the door.
|11 x |03If a pipe code is found which doesn't contain two digits for a colour,
|11 |03it is printed out as is. ex: "A|3BCDE" would be printed out as
|11 |03"A|3BCDE" and NOT "ACDE" which uses |3B as a colour.
|11 x |03Program now checks length of name properly and disallows names less than
|11 |032 characters long (i.e. "|03" would have a length of 0 letters and
|11 |03"|03Dan" would have a length of 3 letters and be allowed as a name).
|11 x |03Fixed the %VR MCI code to *correctly* reflect the version of TXDS running.
|11 x |03Spells may be used in fights against other players (this feature can be
|11 |03toggled in Xedit.)
|11 x |03Fixed input problem with ?strings[x]
|11 x |03User statistics are updated regularly while the user is playing so that
|11 |03player listings are correct while they are seen from within the door.
|11 x |03If you flee from a player fight, the other player will regain all his HP!
|11 x |03Now compiled with OpenDoors 6.0 (previously versions used 5.0).
|11 |03 - faster local display
|11 x |03If the node is "in use" (i.e. NODE.xxx file found for node xxx), TXDS
|11 |03will run down a timer to ask you if you wish to continue anyways. If
|11 |03it reaches 0 on the timer, it'll assume that you wish to continue and
|11 |03it will delete the NODE.xxx file for you and let the user into the game.
|11 |03(This is VERY useful if TXDS somehow keeps the NODE.xxx files.)
|11 x |03Fixed problems with long variables (i.e. user's gold) in scripts.
|11 |03
|11 x |03Fixed problems with doubling gold in valley.
|11 x |03If you hire an assassin and "Player not found" occurs, an "assassination
|11 |03turn" is no longer used up.
|11 x |03Substantially reduced amount of AI conversations.
|11 x |03Can turn around on way to Korandim.
|11 x |03Fixed problem in KORANDIM.SCR which made the user's MP greater than his
|11 |03max MP.
|11 x |03Files now distributed as 1TXDSxxx.ZIP instead of !TXDSxxx.ZIP
|11 x |03Enemy no longer loses xp if in player fight (except online fights).
|11 x |03Training is only allowed once a day (training centre).
|11 x |03Going to Korandim menus updated.
|11 x |03Added /Ccurdir option to allow TXDS to be run from a different directory
|11 |03than the "current directory" -- see TXDS.DOC for info.
|11 x |03Made return from Korandim harder for players.
|11 x |03Added /NOSWEAR option to get rid of swearing if users use it. ;)
|11 x |03New timeslicer implemented (not same as old /T one).
|11 x |03Interest in bank reduced to 7% (in Ashrella).
|11 x |03Fixed melee/pit fighting problems with higher levels.
|11 X |03ONLINE FIGHTING is fixed! Works flawlessly (well, on my system).
|11 x |03Online fighting is no longer restricted to MUD mode only.
|11 x |03"WHO" in mud mode displays players in current room by default.
|11 x |03Added "battle cry" option in multinode fight.
|11 x |03TXDS is "smarter" when checking to see if a user is already online.
|11 |03If the user is flagged as ONLINE, TXDS will search each of the NODE.*
|11 |03files to see if the user's name matches the one specified there. If
|11 |03it does not find the user's name in any of the files, it will know that
|11 |03the user really isn't online and will allow him to log in as normal.
|11 x |03Fixed problem with displaying level of player during "Who's Online"
|11 x |03Fixed problem with higher level players in the Pit.
|11 x |03Pressing [UP] or [DOWN] on the arrow keys will cause either 'A' for UP
|11 |03or 'B' for DOWN to be used. Useful if you wish to allow the remote user
|11 |03to use UP or DOWN on their keyboard (using ANSI codes) and wish to test
|11 |03it out.
|11 x |03Added |S and |R "colours" to the current pipe codes. |S saves the
|11 |03current colour and |R restores the last saved colour.
|11 x |03sort_list, when used, uses an updated *.PC file.
|11 x |03High-bit ASCII characters now work when input
|11 x |03When bartender hits you for 8 HP you really do lose it now.
|11 x |03Added command FKey(x) -- works exactly like getkey but without the echo.
|11 x |03DOWNLOAD command no longer asks for user to input what file to download.
|11 x |03HEROES.ASC no longer removed when upgrading.
|11·─────────────────────────────────────────────────────────────────────────────·
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|02 What's New in Version |101.21 |0510-22-95
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|13x = |05small fix |13S = |05story updates
|13X = |05Big fix |13* = |05Notice
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|03 |15X |11The OS/2 bug was reported fixed in the previous version. It was NOT
|03 |11fixed last time. However, it is fixed NOW! It has been tested on
|03 |11OS/2 and found to work.
|03 x "Dropfile not found" error and OpenDoors errors are gone.
|03 X Toggle timeslices ON/OFF. Default is OFF. To toggle it on use /T.
|03 However, default is OFF since it may cause problems. Use caution in
|03 using it.
|03 x gen_pflag, gen_dayflag are now updated properly. This is best seen
|03 when the "date" is shown when starting the game. It used to say
|03 "Day 0" now it has the correct day.
|03 x Improved XEDTUTOR.DOC now has info on beginning scripts. Look for
|03 more soon . . .
|03 x Interest is now given in the bank.
|03 x Polling frequency can be modified and turned off if system is not
|03 multinode. It has also been improved a bit so that the hard disk is
|03 accessed less often.
|03 x Fixed problems with charisma "wrap around" effect.
|03 x Fixed problems with getting jobs at other places.
|03 x Fixed melee which didn't record wins before.
|03 x New configuration created.
|03 x Each node is given a different LOG file, TXDS#.LOG (i.e. node 1 would
|03 have TXDS1.LOG, node 2 -- TXDS2.LOG, etc.)
|03 X GEN_Flags are displayed properly in editor now!
|03
|03
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|02 What's New in Version |101.20 |0510-01-95
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|13x = |05small fix |13S = |05story updates
|13X = |05Big fix |13* = |05Notice
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|03 |15* |03────────────────────────────────────────────────────────────────────── |15*
|03 |11[NOTE] |09Registration is no longer $10. I hope everyone knows this by
|03 |09now. For now, it is $20. If you register with ONE other sysop,
|03 |09the price will only be $10 each sysop.
|03 |15* |03────────────────────────────────────────────────────────────────────── |15*
|03 * You must have SHARE.EXE loaded to run the game now.
|03 X There have been several big changes to this game and you |15MUST reset
|03 the game because of them. To reset, just delete X-ENGINE.PC. The
|03 monsters have been made easier so that the battles won't be as
|03 tedious as before.
|03 X Fixed MAJOR bug that would not update a user's armor class properly!
|03 X X00 now works! But, there's a little catch. <grin> The problem still
|03 prevails. OpenDoors DOES NOT recognize X00 as a FOSSIL driver and so
|03 it spews out garbage to the user on the remote end. To fix this, just
|03 "force" the baud rate the user is on onto the door like this
|03
|03 TXDS /N1 /B2400
|03
|03 This would load up TXDS on node as usual, but FORCE 2400 as the baud
|03 rate at which TXDS will communicate with the modem. And, if the
|03 user is on at 9600, do this: TXDS /N1 /B9600. That should fix it
|03 if the user receives garbage on his end. YOU MUST use the baud rate
|03 the user is currently on with AND NOT the locked baud rate. See
|03 X-ENGINE.DOC for more details.
|03 x If you wish to do a maintenance on the door manually instead of
|03 letting the door do it, simply edit the configuration to toggle
|03 auto-maint and then in your daily BBS maintenance make it so that
|03 TXDS is run like so:
|03
|03 TXDS /M
|03
|03 TXDS will run in maintenance-only mode and then return to the BBS.
|03 S Story is now complete! :) Finally, eh? Well, the ending is one of the
|03 best! It's definitely worth playing for! When you finish, the player
|03 will be deleted, but everyone will be noted of his success.
|03 X Players can now be deleted!!! Players may, if they choose, commit suicide
|03 if they feel they have failed . . .
|03 . New advertisement for the game has been created! Looks a lot better than
|03 the generic one used before. Check out BULLETIN.ANS.
|03 X MULTINODE IS HERE! Full multinode options include online battles, online
|03 MUD-like chat interface. This chat alone will bring people in since it
|03 is very powerful. Users can easily communicate with others in the game!
|03 To enter multinode mode, just type "." (a dot) at any of the menus and
|03 you will be dropped into MUD mode. Note that you CAN fight, but there's
|03 a possibility that you it might screw up during the fight and abort it. :)
|03 It's not a major problem, just an annoyance. If you feel that the
|03 fighting is TOO buggy for you too handle, you may disable it by going into
|03 the XeDitor and toggling off MUD fighting in the (d) xed info option.
|03 x Fixed gender problem in selling obsidians at the bridge.
|03 x Improved string input in Xeditor.
|03 x Fixed problem with CONFIG.BAT not saving the configuration. :P
|03 X HOPEFULLY fixed problems with OS/2, Win95, DesqView and other
|03 multitaskers.
|03 x Timeslices are now used for multitaskers. Many thanks to Andrew Welch
|03 for posting his code on timeslicing in DoorGames.
|03 X Memory usage is more efficient.
|03 x Updated documents to include many of the additions in the scripts.
|03 x Fixed typo in XEDTUTOR.DOC that said to run "X-ENGINE" and NOT "TXDS".
|03 x PREGAME.X can be used instead of the generic pregame menu.
|03 x new commands in scripts
|03 . spawn . NewMore
|03 . mudmode . broadcast
|03 . DeletePlayer . NewGender
|03 x new ACS specifiers,
|03 * - only TRUE if IX is an "empty" string.
|03 x new MCI code: %DA - gives the date
|03 x Added special key for "getkey" command in script: getkey (`). This
|03 will allow you to input any key using getkey instead of just a few
|03 selected ones.
|03 x Download command now works. -- You must specify the DSZ command, however.
|03 x You may now run XED files in directories other than the one TXDS.EXE is
|03 found in. However, the directory where TXDS.EXE resides is where all
|03 info on multinode is kept (NODE.* files).
|03 x Improved input when fighting to allow <spacebar> as the option for
|03 (a) attack as well as "A".
|03 x Made monsters easier to fight.
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|02 What's New in Version |101.10 |0508-23-95
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|13x = |05small fix |13S = |05story updates
|13X = |05Big fix |13* = |05Notice
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|03 * |11++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|13 [NOTE] I have extended the deadline for $10 registrations to September
|13 21st, 1995. If you have already sent in the $20, I'm sorry, but I
|13 cannot help it. :) Why am I extending it? Why not!? <grin> Anyways,
|13 I'm happy with how the door is being taken in thus far and thought I
|13 should keep the price low so more people can register!
|03 * |11++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|03 x Added RESET.BAT to reset the game if you don't know how to read or
|03 delete files. <grin>
|03 X Fixed problem with "if" statements screwing up sometimes . . .
|03 x When inputting, @ is checked in case someone tries to put a delay in
|03 their message. This is the same with % codes. You can now input %
|03 but you CANNOT have a punctuation symbol or letter directly after it.
|03 So, inputting %UN in your words will NOT work! :) @S will NOT work
|03 with input either. Try it. It's quite neat . . . <grin>
|03 x NODE.* flagfiles are deleted if they are at least 50 minutes old.
|03 x Player's name isn't capitalized when the dropfile is re-written.
|03 X No more 20+ damages. Previously, players would sometimes inflict HIGH
|03 damage that would range from 20 - 30+.
|03 * The bulletin file created is called X-ENGINE.ASC if you didn't know. :)
|03 S The Underground and the Cemetery have been completed! Continue
|03 your quest!
|03 S Added more weapons/armor/shields due to lengthened storyline.
|03 * More distribution sites! If you can't get it through internet or
|03 through FREQ, try calling one of these sites! (SITES.DOC)
|03 X FOSSIL DRIVER NOW WORKS! Well PERFECTLY with BNU that is. I tried
|03 X00, but it gave out garbage. I also tried compiling another programming
|03 to see if it would work X00, but it gave out garbage too! I believe
|03 that the reason it doesn't work is with OpenDoors NOT me! You might
|03 want to disable the FOSSIL driver altogether if it doesn't seem to
|03 work.
|03 x You can now display gen_dayflags[] and gen_pflags[] as "%&xxx and as
|03 %*xxx" respectively.
|03 X NON-STANDARD IRQs support FIXED. You may now choose the com address
|03 (3E8, 2E8, 3F8, 2F8) instead of entering it in (in decimal).
|03 x Removed annoying bug that didn't end the "fake-typing" when speaking
|03 with the drunkard in the bar.
|03 x Allowed used of logfile (TXDS.LOG) to spot errors.
|03 x Added -C option in EDITOR to edit configuration only. This can also
|03 be achieved by running CONFIG.BAT from DOS. (Thanks to Trent. <grin>)
|03 x Re-enabled (b) battle 5 rounds due to the fact that fights can be long.
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|02 What's New in Version |101.02 |0508-01-95
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|13x = |05small fix |13S = |05story updates
|13X = |05Big fix |13* = |05Notice
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|24|04* |16|11##################################################################
|03 The previous version had a very serious bug (not serious as in
|03 damaging) that would not allow ANYONE (including myself <grin>)
|03 to enter TXDS. This has been fixed. Although I wanted to release
|03 an official version in a couple of weeks, as soon as I found out
|03 about this bug, I KNEW I had to get out the latest version pronto.
|24|04* |16|11##################################################################
|03 I will still attempt to bring out the final (story, that is)
|03 version in about 2 weeks. Thanks for understanding.
|24|04* |16|11##################################################################
|03 x No longer asked if you wish to join game or not.
|03 X You no longer need X2.XED to run the game, it automatically finds
|03 extra XEDs (i.e. X-ENGINE.XE2, .XE3, .XE4 would be considered extra
|03 XEDs for X-ENGINE.XED) and uses them. PLEASE GET RID OF X2.XED!
|03 X ANSIs show up locally now!!!!! So if you want to make WELCOME.ASC
|03 into an ANSI, that's fine! You'll see it normally on your end.
|03 Before when an ANSI was displayed, the escape sequences were shown,
|03 but now it's shown in full color. :)
|03 X CONFIGURE the com ports more! You can also choose to turn on or off
|03 the FOSSIL driver. It is recommended that you keep it OFF since it
|03 doesn't always work properly. Use it if you have problems . . .
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|02What's New in Official Release Version One |1507-01-95
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|13x = |05small fix |13S = |05story updates
|13X = |05Big fix |13* = |05Notice
|10=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
|03* |11Note that revision E was never released to the public. I had
|03 thought of releasing it and then coming up with another version
|03 afterwards, but decided against it. Instead, v.1.0 was released.
|03* |11This new version, because of its great changes, should be installed
|03 into a clean directory. It is much easier and whole lot better
|03 than the previous version.
|11X |03THE BIG ONE: SCRIPT COMPILER! :) This was really difficult to
|03 realize how to do, but after much thought, I figured out how it would
|03 be coded. So it is here! MUCH FASTER when in the valley for instance.
|03 PLUS you can do so much more since it is compiled! Check out BBS.XED
|03 to see what I mean!
|03 X Fixed problem with displaying the user's current weapon, armor, and
|03 shields.
|03 X New install program, RUNME.EXE!
|03 x OpenDoors initial message removed.
|03 x % codes are now checked for when getting input from player!
|03 X Nodes can be configured. However, multi-node not yet implemented. :)
|03 X game does not go into local mode if dropfile not found! To go into
|03 local mode, just run txds normally and it will tell you how.
|03 X XeD files should no longer be corrupted when editing them! Fixed bug
|03 that would corrupt the file when saving spells.
|03 x X-ENGINE.EXE file renamed to TXDS.EXE.
|03 x added new special code : %GOxx;yy. This will move the cursor to
|03 column-xx and row-yy. To move the cursor to the home position
|03 (top-left) just use %GO01;01.
|03 x When asked for the player's name (to fight, write mail, etc.) YOU
|03 (the current player) are not included in the choices.
|03 x New ANSI! BULLETIN.ANS is new!
|03 x TITLE.ASC now added for the welcome screen in the game.
|03 x Fixed 2 minor experience bugs. If your experience goes up inside
|03 a script file, it is now checked to see if you go up a level. Also,
|03 before, if you had to have experience OVER what was specified. For
|03 example, if you needed 40 experience to reach level 2, and you got
|03 40 experience, nothing would happen. Once you got 41, you would go
|03 up a level. Minor, very minor. :)
|03 x daily news now added to login
|03 x if you die, you may announce something in the daily news.
|03 x previously, backspacing past the beginning of input would destroy
|03 anything behind. This has been fixed.
|03 x fixed problem with comment specifier ";" in scripts. If it was inside
|03 quotes (i.e. in a print "blah;blah" statement) it would cut off the rest
|03 of the sentence. So -- print "blah;blah" -- would become just --
|03 print "blah -- This has been fixd.
|03
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|02What's New In Revision E of The X-eNGiNe Door System v.'95ß |1506-XX-95
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|13x = |05small fix |13S = |05story updates
|13X = |05Big fix |13* = |05Notice
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|11This version has not left my harddrive . . .
|03X NEW LOOK ASHRELLA!
|03 X Game REALLY DOESN'T LOCK ANYMORE!! 8) In revision D, I said it doesn't
|03 but I missed a little thing and it did! Now it WILL NOT lock for sure!
|03 Ok, to prove it, I decided to run it through DOS for a while and it
|03 didn't lock up. I previously ran it through Windows since it would
|03 usually spot some bugs WITHOUT having to reboot the computer!
|03 x Created XeDTuToR.DOC for creating a new XeD file.
|03 X Made The Enigma of Ashrella easier on new players!
|03 X Monsters give more money! In prev. versions, you would only gain a
|03 bit of cash each day making it long and boring! :)
|03 X Fixed running of other XED modules. **** used to hang!
|03 X Fixed problems when casting spells.
|03 X Fixed problems with using external script for items/spells.
|03 x More cosmetic changes!
|03 X New command in menus - Display WITHOUT PAUSING.
|03 The previous command (still existing) would pause. This new command
|03 does NOT pause.
|03 x For a listing of the options, type X-ENGINE /?
|03 X Easier to edit XED info in editor.
|03 X New parameter : /no-output for registered users. Suppresses output
|03 of loading information! Use this in conjunction with the next option
|03 to smoothly flow straight into the game!
|03 X New option for XED files : Skip pregame menu.
|03 X New option for XED files : Ask user to join game or just join regardless.
|03 x Added (!) and (*) options in valley.
|03 (!) for quikstats and (*) for quikheal. Makes gameplay much faster!
|03 x Warriors get a new spell!: Rage! After building up enough spirit points,
|03 they do a spectacular attack!
|03 x MORE EVENTS in the valley! 8)
|03
|03
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|02What's New In Revision D of The X-eNGiNe Door System v.'95ß |155-26-95
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|11Welcome to the latest version of TXDS. Well, I've been keeping eyes open
|03 for new ideas and additions to the system, and have come up with a few
|03 better ones.
|03
|03 |03X FIXED maintenance script. It will now SAVE the info AFTER running
|03 the maintenance script!
|03 X Game no longer locks! Hooray! I fixed the problem with the stack.
|03 x NEWS files look better. Merely cosmetic changes.
|03 x Now you can view yesterday's news.
|03 x Use NEWS.ASC for today's news header and OLDNEWS.ASC for yesterday.
|03 X Xpert Mode toggles added to each menu in Ashrella! Just type X
|03 almost anywhere! If it doesn't work there, obviously, you are NOT
|03 at a menu, but a script.
|03 X NOW works over the modem! Fixed from revision A.
|03 X Player listing now says whether players are dead or not.
|03 X Re-did list_warriors() command.
|03
|03 S In terms of story, no changes were made. Look for the story to be
|03 extended in revision E!
|03
|03 * I'm still planning on the "real" release to be somewhere near the end
|03 of June. That will be when the bug-free totally full of options version
|03 of Ashrella will be released. This is only a testing out . . .
|03
|03 * I was thinking of something funny the other day. I was wondering
|03 how dumb it was that some programs (IGMs to be exact) were
|03 distributed BEFORE they were tested well enough. I am trying NOT
|03 to do this, although it is tempting. I am sending this out to only
|03 a select few because I know that bugs still exist and there will be
|03 lots of complaints. Anyways, that's not what was funny. What was
|03 funny was the way versions were named. As we all know, MAJOR
|03 changes to programs warrant a change in the WHOLE number's spot.
|03 i.e. 3 in v3.01 and small changes warrant a change in either the
|03 TENTHS or HUNDRETHS place. i.e. 2 in v1.12 or 3 in v4.36. The
|03 funny thing is I'm seeing people going crazy naming their versions
|03 to 2.00 then 3.00 or something even bigger! When it would be
|03 better to just name it 1.12 or 1.13 etc . . . That's just my
|03 opinion. :) Wanted it to be known! <grin>
|03